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Post by 10loadgameplay on Aug 30, 2013 15:33:10 GMT
Hello guys, I've got a collectible that I want to behave differently depending on which sprite type collides with it, but I cannot get it to work.
What I am trying to figure out is how to make my collectible either increase the players score or if it is touched by an enemy spawn a bouncing collectible.
In Sprite Type 2 I have:
IF Collision 0 Remove Score 100 Showscore Endif IF Collision 1 Remove Spawn 4 7 Endif
The observed behaviour is that if Sprite Type 0, the player, touches the Type 2 sprite it disappears & the score is incremented, but if Sprite Type 1 touches it does not get removed & the new sprite is not spawned.
Any ideas would be greatly appreciated!
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Post by Jonathan Cauldwell on Aug 31, 2013 12:24:41 GMT
SAVE your game as a tape file, then load it back into version 4.3 and see if that fixes the problem.
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Post by 10loadgameplay on Sept 1, 2013 8:24:09 GMT
Wow, that's fantastic, thank you Jonathan for helping out I'll give it a go!
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Post by 10loadgameplay on Sept 4, 2013 6:40:25 GMT
All fixed. Thank you very much As a note, this also fixed a bug where Sprite types other than Type 0 could pick up Objects!
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