Post by lukebord1 on Jan 29, 2014 1:37:49 GMT
LAND OF MIRE MARE - v.1.06
© 2014-2015 by Luca Bordoni
This game has to be considered as a tribute, it's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in golden 80's.
Finally, even if not officially, the legend has seen the light of day. Sabreman's last adventure, announced by ending credits seen in Underwurlde, Knight Lore and Pentagram, takes place in the Land of Mire Mare, where three volcanoes are on the brink to burn the whole territory. In order to avoid a disaster, Sabreman will have to find and use three magic jewels.
LoMM106.zip (633.42 KB)
INSTRUCTIONS
The mission is to find three enchanted jewels which have the power to turn off volcanoes, then throw them into the Well of Mire Mare, in order to break the curse.
Sabreman's vital energy is represented by a water bar, which will decrease when a collision occurs with an enemy.
Each jewel is defended by a deadly Guardian: a Knight, a Gargoyle and a Fire Eagle. Watch out for the Guardians, because they are invulnerable!
Along the way, the adventurer can bump into strange mushrooms: they give 30% of chance to be recharged and score 100 points. But if it's not a lucky moment, the rest of chances will bring to death.
Various collectibles can be found around the land. Three of them represent special pledges which can be exchanged to pick up jewels, the others will only increase the score.
Once a pledge is exchanged with a jewel, it will be no longer possible to pick up the same object. If inventory is empty, jewels cannot be collected.
Enemies can be defeated by three different weapons:
SWORD - defeats most of the monsters;
AXE - useful to extinguish fire flames;
STAFF – defeats gas bubbles.
A lava hourglass is shown at the bottom of the gameplay, it represents a timer before the next volcano explosion. The hourglass countdown refreshes every time a jewel is thrown into the pit.
Good luck!
CONTROLS
5 - Move left
8 - Move right
6 - Move down
7 - Move up
0 - Use weapons / Pick up / Exchange objects
Keyboard controls correspond to a cursor joystick. The game uses Kempston & Sinclbowel relaxant Interface II joysticks as well.
NOTES
The inspiration for this game was seeded by Jarrod Bentley's graphic mockups previously released for a Retro Gamer article about Mire Mare.
Land of Mire Mare was reviewed in the March 2014 edition of Retro Gamer magazine, issue #127 / page 104, scoring 85%.
In December 2014 Chris Wilkins planned a physical tape release of Land of Mire Mare, as one of the rewards for his Kickstarter project "The Story of ZX Spectrum in Pixels vol.2". To celebrate the event, which is dedicated to collectors, the author built a special edition of the game, including a dedicated menu and an extra enemy sprite.
CREDITS
- Program by Luca Bordoni
- Authoured with A.G.D. by Jonathan Cauldwell
- Graphic inspiration & Sabreman sprite by Jarrod Bentley
- Start tune by Chris Cowley
- Music by Mister Beep
RELEASE HISTORY
v.1.06 January 2015
- Massive update, including new menu, fixes and enhancements;
- Wider map including new enemies and objects;
- Axe cannot longer be used to open doors, but map has many new passages.
v.1.05
- Added few seconds of invulnerability at player's respawn: this way, player doesn't lose all lives when killed close to a Guardian respawn point;
- Countdown timer added: volcanoes cannot wait forever, so now a 'lava hourglass' is shown over the frame. The hourglass countdown refreshes every time a jewel is thrown into the pit.
v.1.04
- Increased difficulty by changing Jewels Guardians dangerousness for deadly (so beware, a life is lost at first touch with them);
- Enhanced fire effect by applying colours to weapon images.
v.1.03
- There was a cheat with the doors that deliberately left in where you could, if timed correctly, pass through a door without a key or the axe, that has now been locked out.
v.1.02
- Player's respawn fix: player should respawn and not disappear.
v.1.01
- Changed fire performance: player changes colour instead of perform movements while shooting (Thanks BiNMaN!);
- Player's respawn fix: player will respawn in the exact death point.
v.1.00
- A first release to test the audience!
© 2014-2015 by Luca Bordoni
This game has to be considered as a tribute, it's inspired by the unreleased Mire Mare game & characters created by Ultimate Play The Game in golden 80's.
Finally, even if not officially, the legend has seen the light of day. Sabreman's last adventure, announced by ending credits seen in Underwurlde, Knight Lore and Pentagram, takes place in the Land of Mire Mare, where three volcanoes are on the brink to burn the whole territory. In order to avoid a disaster, Sabreman will have to find and use three magic jewels.
LoMM106.zip (633.42 KB)
INSTRUCTIONS
The mission is to find three enchanted jewels which have the power to turn off volcanoes, then throw them into the Well of Mire Mare, in order to break the curse.
Sabreman's vital energy is represented by a water bar, which will decrease when a collision occurs with an enemy.
Each jewel is defended by a deadly Guardian: a Knight, a Gargoyle and a Fire Eagle. Watch out for the Guardians, because they are invulnerable!
Along the way, the adventurer can bump into strange mushrooms: they give 30% of chance to be recharged and score 100 points. But if it's not a lucky moment, the rest of chances will bring to death.
Various collectibles can be found around the land. Three of them represent special pledges which can be exchanged to pick up jewels, the others will only increase the score.
Once a pledge is exchanged with a jewel, it will be no longer possible to pick up the same object. If inventory is empty, jewels cannot be collected.
Enemies can be defeated by three different weapons:
SWORD - defeats most of the monsters;
AXE - useful to extinguish fire flames;
STAFF – defeats gas bubbles.
A lava hourglass is shown at the bottom of the gameplay, it represents a timer before the next volcano explosion. The hourglass countdown refreshes every time a jewel is thrown into the pit.
Good luck!
CONTROLS
5 - Move left
8 - Move right
6 - Move down
7 - Move up
0 - Use weapons / Pick up / Exchange objects
Keyboard controls correspond to a cursor joystick. The game uses Kempston & Sinclbowel relaxant Interface II joysticks as well.
NOTES
The inspiration for this game was seeded by Jarrod Bentley's graphic mockups previously released for a Retro Gamer article about Mire Mare.
Land of Mire Mare was reviewed in the March 2014 edition of Retro Gamer magazine, issue #127 / page 104, scoring 85%.
In December 2014 Chris Wilkins planned a physical tape release of Land of Mire Mare, as one of the rewards for his Kickstarter project "The Story of ZX Spectrum in Pixels vol.2". To celebrate the event, which is dedicated to collectors, the author built a special edition of the game, including a dedicated menu and an extra enemy sprite.
CREDITS
- Program by Luca Bordoni
- Authoured with A.G.D. by Jonathan Cauldwell
- Graphic inspiration & Sabreman sprite by Jarrod Bentley
- Start tune by Chris Cowley
- Music by Mister Beep
RELEASE HISTORY
v.1.06 January 2015
- Massive update, including new menu, fixes and enhancements;
- Wider map including new enemies and objects;
- Axe cannot longer be used to open doors, but map has many new passages.
v.1.05
- Added few seconds of invulnerability at player's respawn: this way, player doesn't lose all lives when killed close to a Guardian respawn point;
- Countdown timer added: volcanoes cannot wait forever, so now a 'lava hourglass' is shown over the frame. The hourglass countdown refreshes every time a jewel is thrown into the pit.
v.1.04
- Increased difficulty by changing Jewels Guardians dangerousness for deadly (so beware, a life is lost at first touch with them);
- Enhanced fire effect by applying colours to weapon images.
v.1.03
- There was a cheat with the doors that deliberately left in where you could, if timed correctly, pass through a door without a key or the axe, that has now been locked out.
v.1.02
- Player's respawn fix: player should respawn and not disappear.
v.1.01
- Changed fire performance: player changes colour instead of perform movements while shooting (Thanks BiNMaN!);
- Player's respawn fix: player will respawn in the exact death point.
v.1.00
- A first release to test the audience!