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Post by lukebord1 on Jan 19, 2015 1:02:44 GMT
Hi all AGD enthusiasts,
i'm working on a new project using the DIG command.
It works fine, but the "Fodder" blocks - which have previously disappeared - will reappear after every Kill/Restart-screen event!
So, when the player loses a life, is there a way to avoid the screen refresh and leave the fodder blocks digged?
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Post by egotrip on Jan 19, 2015 22:51:21 GMT
I don't think there is. The game will always restore the screen, sprites and blocks. There are ways around it using sprites, objects and variables but this is resource hungry and kind of limits what else you can do in the game. I have found myself in this situation in my current game.
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Post by lukebord1 on Jan 20, 2015 13:17:13 GMT
Ok i've found a solution by avoiding both the "KILL" command and the "Restart Screen" event, and proceed manually to manage a player's death routine.
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