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Post by Doug Bagnall on Sept 20, 2015 20:13:27 GMT
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Post by andrewvanbeck on Sept 21, 2015 10:45:50 GMT
Looks great! - will save playing for the next time I load up the speccy though.
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Post by Doug Bagnall on Sept 30, 2015 16:41:00 GMT
For anyone interested, here is the documented source code: Source Code.pdf (632.98 KB)
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Post by alessandro on Sept 30, 2015 19:23:01 GMT
Thank you for sharing this, Douglas.
Did you use some sort of extractor to copy the script or did you type it all by hand?
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Post by Doug Bagnall on Sept 30, 2015 20:26:38 GMT
Nothing exciting, I just typed it in by hand. I found it very useful when tracking down bugs, or when making the code more efficient.
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Post by andrewvanbeck on Oct 1, 2015 13:17:17 GMT
Thanks for taking the time to document and share it, I find it very interesting to see how others use the variables and organise things.
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Post by zxspirits on Oct 1, 2015 13:43:50 GMT
For anyone interested, here is the documented source code: Very interesting Thank!
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Post by andrewvanbeck on Oct 2, 2015 9:46:34 GMT
Ahh, noticed that you do the same thing I always do, forget those 2 new variables Q and R - I tend to only remember about them after running out of variables and having to rework a load of stuff. One thing worth considering if you ever fancy doing a sequel, is your only using 3 keys, so it would be possible to have a 2 player mode - my next game is 2 players using the left right and jump. I plan to set the controls for the joystick, then keys 5,6 and 7 will be player 2. These could be mapped to the Sinclair joystick keys. I'm probably gonna have a custom control setup, where the game data is amended for whatever control scheme, that way I can support whatever schemes make sense, like Kempston and keys, keys and keys, Sinclair and keys, or Sinclair and Sinclair.
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Post by Doug Bagnall on Oct 2, 2015 13:13:03 GMT
I never knew about those two other variables, Q and R. They're going to make my next project that bit more manageable Yes, two player sounds like a great idea, although I won't be doing one for a while as I'm currently working my way through doing as many clones of older games as I think I can do. Already done Pac-Man and Berzerk clones (ish), both of which I will upload as soon as I've completed the documentation.
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Speccy
Central Cavern
Posts: 2
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Post by Speccy on Oct 22, 2015 19:02:34 GMT
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Post by Doug Bagnall on Oct 23, 2015 16:05:00 GMT
Well done Speccy, yes you have finished the game I sincerely hope you enjoyed playing it. If you have any suggestions for improving the game, please let me know and I will try to incorporate them in a (possible) sequel. Thanks
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Speccy
Central Cavern
Posts: 2
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Post by Speccy on Oct 24, 2015 7:34:26 GMT
Yes, it's a great little game to play, congratulations! I made a walkthrough video of it: youtu.be/Clv7PHr-pZM
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Post by Doug Bagnall on Oct 24, 2015 8:08:38 GMT
Great walk through Speccy. It's interesting to see how others play the game. I can't believe that I was on the edge of my seat at some points. Thank you for taking the time to produce this video.
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Post by zx4ever on Feb 1, 2017 9:46:57 GMT
It's a great little game and I enjoyed playing it. I particularly like the way that you effectively have three skill levels, by giving you the option on the first screen to play with 1,2 or 3 lives. The only problem is that I found pixel perfect jumps a little tricky, because you can move whilst in the air, but then that's probably a fault on my game playing skills than the game itself!
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bryza
Cold Store
Posts: 3
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Post by bryza on Apr 5, 2017 21:46:01 GMT
Thanks Douglas for sharing the source code. I can learn a lot from that. Much appreciated
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