|
Post by yerzmyey on Aug 5, 2016 20:02:07 GMT
Hi. I found that after making 2 levels - my AGD is totally full. We decided then to make the game to be the multiloading prog, which means to make _another_ "part" with another 2 levels in one block/file. The question is: - what command should I use to make the game return to BASIC while showing the last TXT/info screen (for my coder to load the SECOND file with another 2 levels) ? - WHERE should I put the command? I mean - where should I put it in here? I would be sooooooo grateful for help, as we almost finished the game already and suddenly....... some problems jumped out on us. Greetz!
|
|
|
Post by yerzmyey on Aug 7, 2016 12:04:46 GMT
I mean - nobody?
Anything that exits to BASIC when the game is finished (instead of looping the game)?
|
|
|
Post by Doug Bagnall on Aug 8, 2016 7:23:17 GMT
Hi yerzmyey, I don't know the answer myself, but I am sure this has been answered before, either in these forums or on the the AGD Facebook group.
|
|
|
Post by alessandro on Aug 10, 2016 8:30:25 GMT
Hi Yerz,
the ENDGAME command will execute the script present in the Completed game event. After that, the program will end and switch back to BASIC. You might want to place a MESSAGE [number] instruction there to show the last text before exiting the progam and calling the next one from BASIC or - even better in my opinion - from a 'housekeeping' program written in Assembly - I did this in Seto Taisho, for example.
|
|