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Post by picachu on Apr 17, 2018 9:58:13 GMT
how to import sprites from external applications using the spectaculator emulator. I read that you have to mark the address of memory. And with the Fuse emulator I can do it. But I prefer to use the spectaculator and with this one. I do not know where to indicate the bin file and the memory address. If anyone knows something, I would greatly appreciate it. Thank you.
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Post by lukebord1 on Apr 17, 2018 14:20:01 GMT
Here's a couple of video tutorials in reply to your question: www.youtube.com/watch?v=ZsxfPj704BIwww.youtube.com/watch?v=ou781CYf6a0As said in a previous post, it's weird to ask for advanced techniques at the beginning; if the main purpose is to learn AGD/ZX Spectrum coding, the way should be "progressive". Anyway, you'll find many other in-depth techniques in the above YouTube channel by MrTravisHighrise; it's expected a bit of knowledge about AGD and ZX Paintbrush.
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Post by picachu on Apr 17, 2018 21:47:14 GMT
Thank you very much. My idea is to gather information and do small studies before going deeper.
Thank you very much.
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