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Post by thelonemagpie on Sept 20, 2021 0:07:14 GMT
If you've seen my posts in the Facebook pages over the past few days, you'll see that I've been trying to SCREENDOWN while FALLing and AGD refuses to SCREENDOWN. I have stripped my entire code back to just the FALL commmands and it still refuses to SCREENDOWN, even after multiple adjustments suggested by members of the AGD community such as adding STOPFALL before the SCREENDOWN command. I am pretty sure the speed at which the player sprite falls is too fast for AGD to register the coordinates for a SCREENDOWN; I can bash the player sprite's "head" off of a platform above it which seems to slow the FALL down and activates the SCREENDOWN.
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Post by oss003 on Oct 10, 2021 20:41:25 GMT
I wrote a test for the PLAYER EVENT and this works for 3 screens below each other in the MAP editor: EVENT PLAYER IF KEY LEFT IF CANGOLEFT SPRITELEFT ENDIF ENDIF IF KEY RIGHT IF CANGORIGHT SPRITERIGHT ENDIF ENDIF IF Y >166 SCREENDOWN LET Y 0 ENDIF FALL www.youtube.com/watch?v=2h-5zv-cQ1s
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