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Post by cyrille on Jan 31, 2024 21:07:38 GMT
ramon , oh I see your last post about tutorial great it's very useful ! I saw that i didn't build the compilation with the player . well done about this video ! When the conversion of AGD game to CPC will be end I will credit you for the thanks ( please mention the exact name if you want more as "Ramon" ^^)
I will look and redo the manip , i am very close ! thanks again for the support !
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Post by cyrille on Jan 31, 2024 22:18:41 GMT
Works now ! and understood thanks ramon ! Hope the last question do you have a user number for "mute" the song without reset from the begining ? thanks again ^^
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Post by ramon on Feb 1, 2024 3:33:20 GMT
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Post by cyrille on Feb 1, 2024 22:31:48 GMT
View AttachmentLo tienes! USER 20 ; skip play note (mute switch On Off). USER 18 ; mute. Stop player. perfect with this command and new Asm player , good job ! the user 18 is useful but nethertheless suspend the note and still playing and hear the note suspended ... --"
but the switch system is good
user 18 mute completely but reset the player to the init start song.
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Post by ramon on Feb 2, 2024 6:59:38 GMT
Haré una revisión. Gracias por colaborar.
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Post by ramon on Feb 2, 2024 8:13:48 GMT
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Post by cyrille on Mar 8, 2024 0:18:30 GMT
Hello ramon , as promised I credited you on Foggy's Quest release on CPC , with some tunes and SFX . Mission complete succcessfully. I have an another question , I use now the SHMUPKIT given in 2022 , and I am doing some code and adaptations for make a quick SHMUP. But I have an issue about sounds . Music on Menu OK works . But ingame during the starfield ,and enemies waves , I decided to play an empty song because of some slow down of music depending of sprites on the screen . Well , that's okay BUT it's impossible to play any SFX despite of SFX.asm generated and USER 100+n calls in programm , no SFX at all .... Do you have any track and solution about this SFX call issue ? or they are not compiled ? maybe ? where should be located in the memory CPC ? Again thanks for your support ! in meantime working on code and graphics but , it could be great to have sfx during ingame SHMUP Awaiting a track or a solution , cheers !
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Post by ramon on Mar 8, 2024 7:08:55 GMT
Entendido. Haré pruebas.
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Post by ramon on Mar 8, 2024 11:51:49 GMT
Put into your GAME INIT EVENT
USER 18
This start the player with the empty Song. Tell me if this is ok, thanks
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Post by cyrille on Mar 9, 2024 22:35:58 GMT
Put into your GAME INIT EVENT USER 18 This start the player with the empty Song. Tell me if this is ok, thanks Hello ramon , that's it ! it works now ,with this
I dropped a second subsong with one empty loop as empty but didn't works .
Despite of the presence of USER 18 of the command I didn't thought to use it !
Perfect ,I think to put music only on menu only and lot of SFX ingame and no music ingame ( because speed of song make variance with or without sprites on screen). Would make a smart shmup for Amstrad and promote your engine again
Thanks for your prompt help ramon!
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Post by cyrille on Mar 12, 2024 18:30:24 GMT
Hello to all and ramon , A question about ShmupKit for AGD , I am on final lap . But I discovered that the maximal number of sprites is 8 ..... Above 8 , AGD make lots of mistakes at compilation and failed for compil . On the .asm list , looks that a lot of assignements are missing . Is it possible to manage more than 8 sprites on the AGD dashboard ? Thanks again everyone for the support ! Cheers
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