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Post by mikethunder on Mar 9, 2022 13:19:03 GMT
Hello everyone:
in the instructions of this version, it says that you can redefine the keys, but it doesn't work for me. Does anyone know how?
Only this problem remains to publish my latest game: "Dragon Cube".
Thanks.
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Post by Packobilly on Mar 11, 2022 8:23:37 GMT
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Post by mikethunder on Mar 11, 2022 13:15:38 GMT
Thanks for the reply, but I think the MPAGD 'definekey' command is not used by the AGDx+. Correct me if I'm wrong.
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Post by Packobilly on Mar 22, 2022 18:56:55 GMT
Hello! With AGDx+, as far as I know, it is not possible to redefine keys. You should make a menu from Basic where you include the redefinition of keys, and from that menu call the game.
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Post by oss003 on Mar 23, 2022 14:49:53 GMT
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Post by Packobilly on Mar 26, 2022 9:40:56 GMT
Wow! I didn't know that Happy tutorial, and I have seen almost all of them. Thank you very much, dude. Is very useful!
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Post by mikethunder on Mar 29, 2022 15:45:35 GMT
Thanks for the answers. I have tried the code, but it doesn't work with AGDx+ which is the program I used with my last 2 games With AGD it works.
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Post by oss003 on Mar 30, 2022 6:26:52 GMT
Ok ...... probably the addresses aren different in AGDx+. Maybe you could ask Alan to update his patch for AGDx+.
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Post by mikethunder on Mar 31, 2022 15:19:49 GMT
I have also tried to export from AGDx+ to MPAGD, and although the sprites, screens and blocks look fine; in the compilation it looks all wrong and fails.
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Post by oss003 on Mar 31, 2022 16:39:22 GMT
I have also tried to export from AGDx+ to MPAGD, and although the sprites, screens and blocks look fine; in the compilation it looks all wrong and fails. There are a few differences between AGD and AGDx which means pointers and data is relocated so if you import an AGDx file in MPAGD, the conversion goes wrong because MPAGD expects an AGD game. Greetings Kees
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