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Post by dettol on May 3, 2022 9:16:09 GMT
Hi, would anyone have any advice to go about this.
I can think of a few ways to tackle it but I am starting to use to much code and I don't even think I am going down the correct road. Basically my end result is to have spikes rise from the ground 3 times then stop for about 2 seconds, then start back up, the spikes will kill him but when they are down for 2 seconds he can run through. I though maybe having a sprite in place with animation then when frame 4 is reached (down) on frame 4 change the sprite to black (so it looks invisible) then add delay but I am not sure..
Is their a better way? maybe to just despawn the enemy sprite (spikes) for a few seconds to let him pass? what's your thoughts on this. I am keen to use as little code as possible for bytes, I am still progressing through AGT and loving it.
cheers
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Post by Minilop on May 3, 2022 10:28:15 GMT
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Post by dettol on May 3, 2022 15:37:24 GMT
excellent! I must have missed this out while working through your tuts
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