Post by 10loadgameplay on Aug 30, 2013 15:33:10 GMT
Hello guys, I've got a collectible that I want to behave differently depending on which sprite type collides with it, but I cannot get it to work.
What I am trying to figure out is how to make my collectible either increase the players score or if it is touched by an enemy spawn a bouncing collectible.
In Sprite Type 2 I have:
IF Collision 0 Remove Score 100 Showscore Endif IF Collision 1 Remove Spawn 4 7 Endif
The observed behaviour is that if Sprite Type 0, the player, touches the Type 2 sprite it disappears & the score is incremented, but if Sprite Type 1 touches it does not get removed & the new sprite is not spawned.