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Post by Jonathan Cauldwell on Nov 8, 2013 16:29:50 GMT
Here's the latest version for the CPC. I'd hoped to do more but as 1.3 is long overdue this release will have to do as it is. Hopefully this version should fix a few corruption issues, but do let me know of any more that arise. If I can recreate them, I'll fix them. www65.zippyshare.com/v/92138294/file.htmlAttachments:
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Post by egotrip on Nov 8, 2013 18:44:55 GMT
Thanks. Will let you know how I get on.
Can you save the manual as a different format, preferably PDF. I don't have Word.
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Post by egotrip on Nov 8, 2013 18:59:30 GMT
I got a bug as soon as I started it. I tried to open game.bin included on the disc, pressed Y, and the cursor appeared and when I moved it coloured blocks appeared on the screen.
I dont mind waiting longer if it means you get it right.
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Post by Jonathan Cauldwell on Nov 8, 2013 20:53:01 GMT
Whoops! That will be because game.bin was created with the previous version. I forgot to remove it from the disc... Just ignore that file. It should get overwritten when you save. For some reason I'm having trouble saving the manual as a document in OpenOffice but I'll see what I can do.
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Post by egotrip on Nov 11, 2013 13:03:56 GMT
Been playing around with it and not had any crashes yet. Still need more events and variables though.
Also, what exactly are all the keys that are supported in AGD?
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Post by egotrip on Nov 11, 2013 13:41:24 GMT
I spoke too soon.
I was editing a sprite event 3, then all of a sudden, all the text from the previous sprite event 2 appeared in the box. It would not let me ESC from it so I had to reset.
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Post by egotrip on Nov 11, 2013 20:04:19 GMT
This is since the first version but I kept forgetting to mention it. On the map editor, when you change the room the room number does not appear under the cursor, its on the left. It would also be helpful if perhaps you printed the starting room in a different colour.
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Post by egotrip on Nov 13, 2013 17:43:20 GMT
I've not really tested the sound before due to the tedious nature of editing them. However I do think they are broken, all I ever hear is clicks. I dont think I'm going to have enough memory in my new game for Arkos Tracker sounds/music.
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Post by egotrip on Nov 13, 2013 23:15:19 GMT
ESC should cancel on the Save screen. Also maybe the ability to sign variables would be handy, I have to get around this by using 2 variables, one offset higher than the other, to test for less than zero. It was lucky I had one variable left else it would have been a major headache.
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Post by egotrip on Nov 13, 2013 23:44:13 GMT
Now I'm annoyed. Object 0 has corrupted, but I'm not using that fortunately.
But what really is annoying me is that the events will not display. Just a blank screen. This is really annoying because my game is 99% complete. I played it through to the end, and noticed one issue that needs fixing. For some reason <= and >= doesn't always work. So it doesn't register all the picked up coins to the variable.
And when the game ends, it resets when played outside of AGD. This is not good either. So I feel like I've basically wasted the past 3 days (and a lot more as most of it was copying over stuff from the previous AGD) doing this game. edit: It seems ok when LOAD'ed and called, rather than RUN. I guess this is in the manual, I will figure out a way to read it.
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Post by egotrip on Nov 14, 2013 0:11:37 GMT
I don't mean any disrespect, I am grateful for what you are doing, and I hope all these issues I keep finding will help you to make it perfect. Its a great tool, and with optimisation (the events in particular eat up memory, surely there is a way to reduce it?) and bug fixing, it will be capable of producing some decent games.
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Post by egotrip on Nov 16, 2013 15:30:41 GMT
I have a sprite that is spawned in event 0. I have set it up to destroy when it goes off screen, however for some reason this does not always work, and when it wraps, sometimes it crashes the computer.
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Post by egotrip on Nov 16, 2013 17:17:08 GMT
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Post by egotrip on Jun 25, 2014 22:17:53 GMT
Any progress on the next CPC build?
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Post by Jonathan Cauldwell on Jul 25, 2014 17:47:19 GMT
Only one small bug fixed since the last update. When I can find the time I'll see what else I can find and fix.
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