|
Post by lukebord1 on Dec 12, 2013 20:45:12 GMT
Hello friends, i'm using the code for enemy-hunter movement, which Jonathan provided here in the Forum.
More "Type 2" enemies are randomly spawned in a middle area like in Ultimate games - i see they collide each other and when the player is too close, they place in the same coordinates and became a unique confused sprite (graphically unrecognisable).
Is there a way to detect their collision, in order to avoid to place sprites in the same coordinates?
Note : if i use
IF COLLISION 2 ... [dont do anything] ELSE ... [perform movement]
that doesnt work, because they detect themselves and never move!
|
|