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Post by BiNMaN on Jan 26, 2014 17:50:10 GMT
I've been helping lukbord1 with his AGD project (which is looking very good) and I encountered a problem.
All the saves have been fine until I added asm calls to the completed game event, now the save runs fine and call the routine I want it to but I cannot reload into AGD, it crashes it completely or the last one gave a 10:5 B integer out of range. Now at that point I could randomize usr 24000 and it AGD starts again and everything is there bar the fact that it's lost the character set Luca has designed.
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Post by Jonathan Cauldwell on Jan 31, 2014 19:52:14 GMT
Which version was this? I take it you just saved the game as a data file?
The fonts are stored in one of the 128K memory banks so loading a game manually won't restore the font properly as it needs to be copied there once the data has loaded. Forgetting to do this was the reason why loading saved games didn't restore the font until the bug was fixed recently.
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Post by BiNMaN on Feb 1, 2014 0:07:40 GMT
version 4.4, and yes just saving out the data another bug (or incorrect use) we may have discovered is using remove in player control Luca has a counter the when it reaches 0 the player is removed, an explosion is spawned in sprite type 8 when this has run it course it finishes with kill. After two deaths the player is not respawned. Attachments:bug-wasdm1.rzx (55.77 KB)
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