New game: COUSIN HORACE (partially developed with AGD) Oct 1, 2014 14:59:13 GMT
Post by alessandro on Oct 1, 2014 14:59:13 GMT
After many months of work, finally COUSIN HORACE is here, my new game for the Sinclair ZX Spectrum 48/128 - an epic adventure with the following main features:
- Five different chapters for a mix of platform, shoot-‘em-up, puzzle solving and maze exploration.
- An immersive plot illustrated by ‘Spectrumized’ pictures and comic book-like in-between screens.
- Comes in TZX (Biturbo-II fast loader) and TAP format.
- Game and documentation immediately available in six different languages: Italian, English, French, German, Spanish and Portuguese.
But who is Cousin Horace, actually?
The idea came to me by looking at the cassette inlays of the versions of Horace games made for the Timex Sinclair 2068, the American clone of the Spectrum. The character portrayed on them bears very little resemblance to the one we all know and love, although the games themselves are indistinguishable from their Spectrum counterparts.
I then imagined such character not to be the British Horace, but his American cousin – incidentally going by the name of Horace as well – living his same adventures, or a sort of parallel life if you prefer, on the other side of ‘The Pond’. Hence COUSIN HORACE.
Each chapter poses a different challenge for the player, requiring different skills to be negotiated. By successfully ending each one of them (except for the last chapter, of course) the player will receive a code to enter after loading the next one in order to start it.
The game was developed with the help of several programming tools, among which La Churrera, Arcade Game Designer and Shoot-Em-Up-Designer.
AGD was used in particular for the third and fifth chapters.
Download it from my web site (link at the bottom of article)