|
Post by underground on Aug 24, 2015 9:18:10 GMT
Thanks kas29 !!!
|
|
|
Post by benobiwan on Aug 25, 2015 8:40:49 GMT
Cheers kas29
|
|
|
Post by hikoki on Oct 11, 2015 23:27:21 GMT
|
|
|
Post by unclechicken on Oct 15, 2015 3:03:21 GMT
Hi guys, Download site's still not playing ball. Any chance somebody could email AGD to me as well please? My new Vega has re-ignited the childhood dream of making a speccy game, an after watchin' a few of the tutorial vids, I might actually be able to do it this time round! Cheers, Ben. Check out Paul Jenkinsons video tutorials, they are the best ones to learn about AGD. You will have a multiple screened game made within at least 30 minutes after watching those.
|
|
|
Post by unclechicken on Oct 15, 2015 3:06:26 GMT
So this is a Windows based version? Would like to see that happen, but still would like to see the real ZX Spectrum version update too.
|
|
|
Post by andrewvanbeck on Oct 15, 2015 11:08:09 GMT
I'm not sure AGD will ever go back to the speccy based IDE, which is a good thing - I mean, it abstracts everything away from the limitations of the speccy, we'll hopefully see an end to the weird memory bugs that can kill a project. I think that the plan is to have different incarnations of the engine, which will probably kill the speccy IDE outright, instead we'd be able to choose the engine variant that suits the game, or has the specific features that are required. It might even mean we can use a version that has a larger sprite limit, which would be awesome... and it leaves the gate open for things like AY or Beepola music support. Really I wouldn't be surprised if 4.6 is already pushing the limits of what can be done directly on the speccy, the memory issues, I'm betting that Jonathan is damn glad to have a relatively clean slate with this version, and we'll have so much more memory to play with it'll be awesome.
|
|
leonardo
Abandoned Uranium Working
Posts: 17
|
Post by leonardo on May 4, 2016 10:21:46 GMT
Hi. I just discovered this great tool so my question might be obvious but i'm going to ask it anyway.
I want ot make a game for a classic Spectrum 48K (not 128K) , which is the latest version of the AGD that i should use? 4.6 or 4.0. I read somewhere that 4.6 is only for 128K.
Thanks.
leonardo
|
|
|
Post by andrewvanbeck on May 4, 2016 10:27:37 GMT
Only the IDE though, I mean - if your using an emulator like most, then it doesn't matter - your finished game will work on 48k, it's just the editor that won't. I tend to use Spectaculator as I like the tape deck features, but Spin is damn useful as well and is free - anyway, I write my game using an emulator and save frequently, then record to a fresh .TAP file, and that loads into any old Speccy.
|
|
leonardo
Abandoned Uranium Working
Posts: 17
|
Post by leonardo on May 4, 2016 14:29:07 GMT
OK. I have got it. I'll use 4.6 version and Spin in order to develop the game. At the end i'll use my old ZX Spectrum 48K and see if it runs.
I'll try to do my best.
Thanks
Leonardo
|
|
|
Post by crozza on May 5, 2016 5:58:06 GMT
Hi guys, Download site's still not playing ball. Any chance somebody could email AGD to me as well please? My new Vega has re-ignited the childhood dream of making a speccy game, an after watchin' a few of the tutorial vids, I might actually be able to do it this time round! Cheers, Ben. I put both cpc and speccy version here pjsfreeware.synthasite.com/links.php
|
|
|
Post by unclechicken on Jun 16, 2016 2:50:10 GMT
Work on the windows version of the software.
That would eliminate the actual spectrum having to run the game maker and have all the memory available for games.
|
|