Hey! It is Gumi and he really likes to find blinking stars anywhere in the Space. You can meet them in old nonworking stations, among black holes and even in the broken space constructions. Anyway, it is not so simple to pick up stars, but Gumi is the best one in this business. Gumi is really brave and clever – there are no dangers he can't to overcome. Unfortunately, he felt bad recently and has no power to do what he likes. Let's try to help him with this hard problem?
well, honestly, I like them all, or most of them anyway.
From my least fav to my fav ones:
Rabid Mover - well, it's the only one that's not as technically impressive and I'm not entirely sure what I need to do. I like the background music and the rather fast animations though
Catch a hare - feels like a BASIC game. The game is a remake of a childhood game I guess - I used to play something similar with foxes on a chessboard and you could skip foxes and so on. Not really appealing to me as an adult now, but you would have had definitely success with this one in the mid-80s
Mystery - this it where you shined, man! The game is pure gold, top of the notch Ocean-level quality! I guess I know most of the spectrum games (the ones post-'85 to '95 I guess) and this one is right there with the best of them! The graphics are rich, the game is totally playable, the music is appropriate and really nice (I mean it blends in with the intro, it blends in with the levels) and I'm curious on how did you pull it off with AGD! The gameplay is buttery smooth, even with the AY music and all the sprites - the game is difficult and I quit playing it (cheat code did not help much either after I could no longer progress in the caves, but that doesn't make it less impressive! I would really like to see the source on this one and see what makes it tick - I don't even know how you paged it for the 128K and how do you switch the memory
Stars (gumi) - I liked it. it has that spectrum arcade flavor, I'm interested mostly in the programming techniques used.
but yeah, Mystery got me hooked - not only is it well done, it's also technically impressive! And Stars is also one I'd like to browse it's source, but that Mystery...that one and SETO TAISHO VS YOKAI are probably the games I like best made with AGD. Not saying that other people's games aren't very good also - I probably have not even seen them all yet, but these are the games that, IF I had a time machine, I'd go back to '90 or '91 or '92 the latest and hand my 8 years old self a tape with AGD on it and written instructions on how to use it. That, and the winning lottery numbers from that era
P.S. I haven't typed any actual zx basic code or machine code (no longer than 10-15 lines for assembly code, I got lost in it easily and did not understand part of it either, it was mostly copied from books and converted to DATA bytes using a sheet because I didn't even have an assembler) since before 2000. I did make a lot of basic games - most of them with painfully designed UDG moved on the screen with basic speed - all lost forever since after manually checking ~100 tapes at my parent's house a few years ago, I couldn't find THAT tape - most of them are now music tapes. Might be a good time to start again, after finding AGD, Boriel, zx graphic editors for windows and AY/beeper music routines, right?
oh, yeah, and the games I made - nothing impressive, but maybe with some Boriel compilation they would have actually been playable. Most animations were mid-screen and relying on the LOAD "M:" feature of the +2, while the music was with PLAY as I loathed making chirping sounds with BEEP. of course, the downside was that PLAY made the computer unresponsive while it was playing so I had to make only a few seconds for each tune. Oh, how the times have changed...
Thanks for your feedback about the games. All games were made with help AGD editor. Are you familiar with this program? If so, then you can see snapshots of some games. In the subject AGD Tips. A AY music games insert helps Sergey aka Blade.