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Post by kas29 on Jul 4, 2012 18:22:24 GMT
Is it possible to do so in the AGD ... after the collision and the death of main character, he was reborn in the same place where the collision occurred ...
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Post by nra on Jul 5, 2012 8:17:25 GMT
Hmmm. My message wasn't posted somehow, ok.
Although it's quite possible via, say, using KILL event let a x let b y followed by reSPAWN at a;b, but it's not a good option, because instant respawn will make the sprite to KILL itself again and again.
So it would be nice to remove the enemy too, but I'd rather instead of KILL use some flag or timeout, or just changed the sprite type for a while.
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Post by kas29 on Jul 5, 2012 19:27:50 GMT
Thanks for the help ..)
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