So here's my first AGD game, I just managed to squeeze in all these screens, sprites, a few interesting things like conveyor belts, fans that push you up, a speedrunning scoring system based on how quickly you can move from object to object without losing a life, and a final gauntlet that opens up when you complete the game. I have the game, a game over state, a game win state, but I really need help getting a title screen, a way to make the game restart to title screen when you win or die, and a loader, etc. I am really proud of this game and SO greatful to Jonathan Cauldwell but need to get it playable and onto a tape image. Is anyone willing to help or point me to the relevant information?
If anyone is interested I can post the AGD image to both help me finish the game and maybe to take it apart and see what's going on. Let's get another Speccy game on the scene!
congratulations on your first AGD game A title screen could be compressed and loaded in memory just below the AGD game itself and recalled each time you need it. Even a few simple BASIC lines could do the trick. Just remember to save your project into a virtual tape without a BASIC loader. This way you can write a small BASIC or M/C program which recalls the screen, the game and restarts it after it's over.
As for a loader, I created a custom one specifically for my Seto Taisho Vs Yokai game, which was also authored with AGD. You can find sources and examples on my website.
Feel free to ask if you need further information about this all.