velesoft, it's a good feature, but as far as Jonathan is mostly into ARCADE games (platformers) I don't think it's is a priority. Why, I can't help smiling when trying to imagine 'moused' version of any platformer, but it's a very natural control for puzzled and logical games, including quests.
Maybe there's some bypassing solution, e.g. loading mouse controls as a driver which doesn't effect interrupts and can be invoked in AGD game -- say, on mouse_leftbutton_release sets Sprite0 X/Y positions to mouse coords. Simply triggered pokes) Quite feasible, but it poses big troubles for troubleshooting IMO.