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Post by Aleisha Beesher on Oct 11, 2017 22:09:35 GMT
Hey Jonathan, Thanks again for AGD. I posted about my game made with AGD on World of Spectrum, and people have been really awesome and positive about it. And I couldn't have done it without you! Some ideas for features, after my first experience making a game in AGD: 1. In the Screen Layout section, maybe having a key (like E) that does Block 0, no matter what block you have selected. It'd act like an erase button, instead of having to go through dozens of blocks in a larger game to get back to 0 to erase something. 2. An option to do different difficulty levels with two different profiles of enemies in a room, if that makes sense? So that there's a variable for the player to choose when starting (maybe with CONTROLMENU) that either brings up the easy (fewer baddies) or harder versions of the number of enemies you place in any screen. 3. Would having a static frame in sprite animation be hard? So there could be, say, 4 frames of animation, and a 5th frame for when the character stops moving. There are ways to do with code, but it might be handy to have coded in. Anyway, these would all be another layer of icing on an already awesome cake, but #1 for sure would reduce the amount of cursing I do when repeatedly tapping on the keyboard to get to block 0, so I can clean up a mistake after I've forgotten to turn off fast draw again. Cheers, A.
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