|
Post by alessandro on Jan 4, 2013 21:33:30 GMT
When available RAM goes under a certain threshold, it is not possible to edit some events anymore, and this becomes quite common during the later stages of game development. Is there a way to avoid this? Otherwise you are forced to ditch sprites or other features in order to free enough available RAM to make the modifications you need - then you must re-create them.
|
|