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Post by Jonathan Cauldwell on Feb 27, 2018 21:25:34 GMT
Hi folks, I've written a little tool called AGD Extractor, which takes 48K snapshots of AGD games and generates .AGD files for them. To use it, create a 48K snapshot of the game from which you wish to extract the data (eg mygame.sna) then open a DOS prompt and type agdext mygame to create a new file, mygame.agd. Don't specify a .sna extension in the command line, the tool takes care of that. This is an initial release that hasn't seen a lot of testing but I've released it so that you can start to have a play with it. It has only been tested on Ship of Doom at present so will only work with games written using the same version of AGD (4.7?). I'll add other versions later. It also won't work on games that use 16x24 sprites. It's probably going to create/highlight all sorts of issues, but do let me know how you get on with it. Version 0.1 agdext.exe (63.52 KB)
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Post by oss003 on Mar 1, 2018 15:34:53 GMT
Hi Jonathan, great tool........ but I do have one question: Can you also export the font? Would be usefull to a new the game compatible with the exported data.
Greetings Kees
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Post by Jonathan Cauldwell on Mar 1, 2018 16:54:03 GMT
At present there's no DEFINEFONT command but I could look at adding one in the next compiler release then including it in the extractor.
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