Post by 10loadgameplay on Jan 11, 2013 12:52:33 GMT
That's a great idea, I love your think nra!
I tried a lo-fi version with some success (it worked for the Player and static objects). I created 8 empty blocks with the same ink colour, but different Paper colours (1-8). I then set them to type 'fodder' and added a dig<direction> command in the Player event code. So the result was the Enemy or object would be coloured, but as you collected the Object or walked towards the enemy the colour 'fodder' block would be removed.
It's not really a complete solution though, but it worked ok for Objects. The problem I had was that fodder blocks sometimes would not return to block 0 (as the manual states) but would contain some kind of graphic corruption.