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Post by Jonathan Cauldwell on Jul 11, 2018 17:11:26 GMT
I've been receiving a few emails recently from people keen to see AGD converted to other platforms. For the record, I'm more than happy to assist with conversions to other machines. In fact, this is the main reason why I include the source code for the Spectrum/CPC/Timex engines and compilers. The engines are even fully commented, line by line. Any help requested in understanding the engines or compilers will be given, developers only have to ask. I can also assist by creating editors for new machines and creating the output for blocks, sprites etc in the format required for the new engines. Most of us probably know by now that Kees van Oss has been busily working on an Acorn Atom (6502) conversion and this is in an advanced state. Excitingly, we may also be making progress towards a 6809 engine too! Anyway, here is the conversion situation as it stands: AtomDragonCocoMSXCommodore 64EnterpriseIf your favourite format isn't listed above, start your own thread on a popular forum for the machine and let's see if we can drum up some support.
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Post by Jonathan Cauldwell on Nov 25, 2018 22:10:52 GMT
Just added the Enterprise, a very exciting prospect!
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Ensjo
Cold Store
Posts: 4
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Post by Ensjo on Sept 7, 2019 22:17:53 GMT
I think a new section in this forum could be created for guidance and discussion of people who want to work on conversions. In fact I'm thinking about starting a conversion for the Brazilian CCE MC-1000 (built upon Z80+MC6847+AY-3-8910) and would like to know where to start.
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Post by alessandro on Sept 8, 2019 16:32:10 GMT
I did not know about this Brazilian Z80-based computer, thanks for the information I also visited your information repository, a very interesting read although my knowledge of your language is sketchy at best and very well put together. Parabéns
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Post by oss003 on Sept 9, 2019 11:06:53 GMT
The Spectrum, CPC and Enterprise are using Z80 based engines and the Acorn Atom and Dragon are using 6847 based graphic routines so you need a mix of both engines ...... What has to be done is: - Changing the engine for the CCE MC-1000 - Changing the compiler to produce the right Z80 code In the engine, the graphic-, sound, and keyhandling routines have to be changed for the CCE MC-1000 and the compiler has to be checked for hardware depending Z80 code which will be minimal. Also memory management has to be checked. The MSX engine uses hardware sprites and all the other engines are using bitmapped software sprites. Greetings Kees
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WauloK
Wacky Amoebatron
Blue Bilby MPAGD dev
Posts: 41
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Post by WauloK on Mar 15, 2020 10:41:55 GMT
And now VZ200/VZ300 aka Laser 200/310 aka Seltron aka Salora Fellow aka Texet TX8000 with the help of oss
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dvader
Wacky Amoebatron
Posts: 30
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Post by dvader on Mar 31, 2020 14:10:14 GMT
I love cross platform stuff! Been playing with the Amstrad builds last couple of days. Bought this for Speccy game making, but I couldn't resist trying out an old system I didn't get much experience with back in the day! Very cool! Really hoping there is an update soon to fix the font (very flaky at the mo) and reset issues (when running out of lives) that I have found. Of course if there is a way to fix the reset problem with some added code, I am happy to try it I'm a greenhorn here, but am fairly well experienced over the years in game making. Been working on this of late as well for PC Amongst other things. I think I may be getting ahead of myself, considering all I have managed so far is a 3 screen platformer and a extremely basic shooter that has about 6 baddies to shoot; but I like to think ahead and would love to attempt to remake this old Speccy game for Amstrad at some point Happy game making! Attachments:
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