rafa
Cold Store
Posts: 4
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Post by rafa on Aug 18, 2018 9:50:56 GMT
Hello.
I am making a game with AGD 4.7. It have 30 screens, a lot of blocks and free memory is more than 10k.
Anyway, something is wrong with game. Sometimes I get a crash in editor: when changing options of Miscellaneous (collision distance, or type of effects), when editing Texts... The TRAIL, LASER and EXPLODE effects never worked in Specialise Particles (now I can't test it because AGD crash), and sometimes the game play random sounds at beginning (I didn't created any sounds yet, and no beep in game). It looks like game is corrupted.
AGDX also crash.
Is posible export data of the game and import it in a empty AGD?
Thank you very much.
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Post by lukebord1 on Aug 21, 2018 20:06:57 GMT
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Post by Jonathan Cauldwell on Aug 23, 2018 16:28:44 GMT
If you save your game as a 48K .SNA file you should be able to import it into the Windows editor
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rafa
Cold Store
Posts: 4
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Post by rafa on Aug 23, 2018 17:08:00 GMT
Yes, I already got to import into Multiplatform AGD. Anyway, when I compile the source with sjASMplus, the game crash at beginning. I compiled from windows and linux with same result. I think there is something wrong in code, but I can't detect it.
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Post by Jonathan Cauldwell on Aug 25, 2018 14:25:23 GMT
I can take a quick look at it for you if you like
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rafa
Cold Store
Posts: 4
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Post by rafa on Aug 25, 2018 18:43:56 GMT
I can take a quick look at it for you if you like Thank you Jonathan. I send you the files I got in all steps: from first AGD version, until the compiled version with sjASMplus. It's a game for the ZX Dev - Mia and Remakes. MiniExplorer_Project_steps.zip (109.1 KB) I hope that you find something. Thanks.
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Post by Jonathan Cauldwell on Sept 20, 2018 16:26:10 GMT
Thanks. The new laptop is (finally) set up so I'll see what I can find
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