- code editor speeded up dramatically - GETRANDOM now works as it should - fixed text messages so text on last line ends up where it should - sprite position editor no longer calls sprite initialisation event
As ever, let me know if I've messed anything else up with this update...
Thanks Jonathan, that issue has been fixed. The speeded-up editor is really a welcome addition!
However, GETRANDOM still does not work. Apart from what me and the others already discovered, I now noticed that, when it does manage to return some "varied" values - e.g. with GETRANDOM 7 - they tend to repeat themselves in a set pattern.
For instance, if in one of the two Main Loops you enter something like:
GETRANDOM 7 LET LINE 5 LET COLUMN 25 DISPLAY RND DELAY 20
and you save the game, you will see, each time you load up the saved game, that it will always display the same sequence of numbers.