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Post by Jonathan Cauldwell on Apr 22, 2019 0:00:50 GMT
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Post by Jonathan Cauldwell on Apr 22, 2019 12:32:49 GMT
I've since amended the bubble routine shown in the videos, this is a much better version.
Put this code in any sprite event where a sprite is underwater.
GETRANDOM 10 IF RND = 1 NEWPARTICLE 20 ENDIF
Then put this code at the end of one of your sprite events. If you don't want the bubbles going up to the top of the screen you can add a PARTICLEDECAY instruction and change the argument in NEWPARTICLE accordingly (you can always calculate how far up the screen your bubble needs to go based on the Y coordinate)
DEFINEPARTICLE
PARTICLEUP PARTICLEUP GETRANDOM 4 IF RND = 1 PARTICLELEFT ENDIF IF RND = 2 PARTICLERIGHT ENDIF
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Post by Jonathan Cauldwell on Apr 18, 2020 18:31:33 GMT
Have added another two videos to the list. Going forward I will keep the initial post updated with any more that are created.
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Post by nrasool on Sept 17, 2020 9:31:23 GMT
Dear Jonathan
Please could you do a small video about the inventory system so newbies could understand.
Many thanks
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Post by Jonathan Cauldwell on Sept 20, 2020 17:41:26 GMT
Dear Jonathan Please could you do a small video about the inventory system so newbies could understand. Many thanks Have made a short video and added it to the list.
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Post by nrasool on Sept 23, 2020 20:34:00 GMT
Dear Jonathan Please could you do a small video about the inventory system so newbies could understand. Many thanks Have made a short video and added it to the list. Thanks, it was a good video! Appreciate it
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