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Post by gabriele1969 on Mar 19, 2013 8:25:17 GMT
Hey Jon is it possible to have silence at the end of the game? or at pause? what I mean is that very often when the game is over, the last sound (may that be a step or a dead sprite sound) is held on for ever. I usually put a "waitkey" together with the game over message (or the "Level Cleared" message in "Cattivik"), so the result is that the game stays with "Game Over" message on screen and an annoying noise (which lasts until one hits a key )... I have the same problem if I hit the pause button (i do this with a waitkey also) when there is a sound (for example in cattivik level 2 if you hit pause when the orphans cry (that is what that annoying syrenòlike sound is meant to be  ) I tried creating a sound which has zero in all the volumes, and which is used when the pause button is hit, but it does not work How can this be eliminated? here is a video so you can to see what i mean (the frist pause is at around 30 sec and the game over "fart" is a the end) www.youtube.com/watch?v=M3pb4viwhac&feature=youtu.beGab PS I am still using AGD 3.0, is this solved in the newer versions?
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Post by Jonathan Cauldwell on Mar 23, 2013 0:40:06 GMT
Try using DELAY before WAITKEY at the end of the game and in your pause routine and see if that makes a difference.
WAITKEY will continue playing sounds in version 4, but I'll also add a SILENCE command.
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Post by gabriele1969 on Mar 27, 2013 14:41:22 GMT
Try using DELAY before WAITKEY at the end of the game and in your pause routine and see if that makes a difference. WAITKEY will continue playing sounds in version 4, but I'll also add a SILENCE command. mmm I did try that but did not work...
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