Hi. Im making another test game in AGD 4.8. (Still got to learn a bit). Something strange happens: My sprites and objects were white in older projects; but in this one are yellow and I didnt change anything. The sprite ink in miscellaneous is 7, and I haven't set any colour yet. Someone knows? Thanks.
Last Edit: Dec 11, 2019 22:13:40 GMT by Packobilly
Hi Packobilly, first of all remember that AGD 4.8 is an experimental version, released by Jonathan as the last one that can run on the Spectrum, and was superseded by Multi-Platform AGD for Windows. I know you are using a Macintosh so you should employ a virtual machine/emulator etc. to run MPAGD. Jonathan himself stated that AGD 4.8 was untested and might contain bugs.
That said, the ink mask value in the Miscellaneous section is not what you need, it is only used if you plan to give your sprites a wider choice of colour values, for instance including BRIGHT and FLASH attributes, but it isn't really necessary. What you need for changing the sprite colour is the SPRITEINK command(s) placed at the end, and possibly at the beginning, of each sprite's own script.
Also check the INK value of the empty background block(s) you are using in the game's screens.
Yes, Its doing it. The engine gives me all I need by now. I will share the game soon, hoping some feedback. Thanks, Alessandro for give a hand to us, the newbies. And thanks, Jonathan, for giving us the chance to feel like developers. Ill will keep on the way!