Normally when I made an AGD 4.7 game I could add a loading screen and program title displayed before scr is loaded, but with MPAGD the built tape shows the title 'loader' and a blank scr. I also tried adding music and scr with AGD Musiczer, but that crashes at end of loading (works fine with AGD 4.7 game).
How can I customise the ZX build suite to use my program title and scr?
Post by Jonathan Cauldwell on Apr 12, 2020 14:43:03 GMT
I wasn't familiar with AGD Musicizer but have just taken a look at a video of it on YouTube. I'm not exactly sure how it works but it might not take too much modification to get it to work with MPAGD. However, the .TAP file produced by MPAGD's build suite is far more complex than the one produced by AGD so that will very likely be confusing it. Musicizer might also be relying on bytes at certain addresses being particular values.
It is possible to export the .AGD file, then open a DOS window, manually create assembler then binary files, then create a .TAP file in an emulator. However, it is a bit fiddly and probably a bit too tricky for some so could do with automating. I guess what we'll need going forward are two build suites: one to test during development and another to export the game in a finished form for distribution or at least a form that AGD Musicizer can recognise.