Like a BASIC program to load the AGD code? I don't think the amount of memory available in AGD affects this. Oviously it will limit the overall memory you need to create you basic program but I think AGD code always sits in the same place at 30000
I explainned wrong myself. I am sorry. In UFO, with an available memory of approximately 5400b, I had to delete certain mechanics, because when creating the .tap or .tzx it was crashed. I actually use the Nj version, and I don't know if I will be able to rush so much. I am currently at 8635b. And I don't want to take risks.
I do remember AGD crashing when memory was low but I can't remember which version I was using (might have been 4.8). I finally settled on AGD4.7XKe, in my last game using this I had only 1224b left and it didn't crash ever.