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Post by Packobilly on Apr 18, 2020 8:42:54 GMT
Hi! How much minimum memory should be left in an AGD project so that it does not cause problems when creating the loader?
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Post by AndyJF on Apr 18, 2020 9:51:43 GMT
Like a BASIC program to load the AGD code? I don't think the amount of memory available in AGD affects this. Oviously it will limit the overall memory you need to create you basic program but I think AGD code always sits in the same place at 30000
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Post by Packobilly on Apr 18, 2020 13:51:44 GMT
I explainned wrong myself. I am sorry. In UFO, with an available memory of approximately 5400b, I had to delete certain mechanics, because when creating the .tap or .tzx it was crashed. I actually use the Nj version, and I don't know if I will be able to rush so much. I am currently at 8635b. And I don't want to take risks.
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Post by AndyJF on Apr 18, 2020 15:09:08 GMT
I do remember AGD crashing when memory was low but I can't remember which version I was using (might have been 4.8). I finally settled on AGD4.7XKe, in my last game using this I had only 1224b left and it didn't crash ever.
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Post by Packobilly on Apr 20, 2020 7:07:03 GMT
Cool. Thanks so much, Andy.
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