I like your work and recently I tried searching what other mass-muting sources say and unfortunately found very little info about the AGD... Why so low? I mean the tool us quite usable and affordable, even a kid can understand it, but why no info in wiki or other 'non-speccy-related' sources?
I think the more people learn about the AGD the better, even if they have never heard about it and Speccy earlier
By the way,do you remember some old ZX emulator for dos that could attach snapshots to exe (like CLIPPER) and run at PC? I think a similar approach or even a broader crossing would nicely do, at least for handhelds or java.
Post by Jonathan Cauldwell on Apr 7, 2013 16:01:22 GMT
Wiki? You mean Wikipedia? It really isn't for me to promote my own work on there.
It's designed so that anyone can use it, kids can design their own games and learn about programming as they go, never mind the Raspberry Pi. It probably could do with being better publicised though. I've announced it on a few forums but if anyone is a member of any retrogaming forums I've missed, feel free to tell everyone about AGD. Especially non-English language forums! The more people we get using the tool and posting tips on this forum, the better.
I'll try to make more of an announcement for versions 1.0 (CPC) and 4.0 (ZX) and this will involve sending out review copies to print magazines well in advance. Hopefully I can tidy up a few loose ends this week and fire off a few copies.
That emulator sounds like a good way of publishing Spectrum software. Maybe I should ask a few emulator authors to see if they would like to include AGD as an example program.
Does anyone have any other ideas about publicising AGD?
Hi there, this is my first post. I started a thread on /r/zxspectrum over at reddit.com where I provided links to both here and WoS. I discovered AGD recently and am currently in the planning stages of my first game. I absolutely love it - thank you! - and am keen to join the community as an active member.
Post by farfromsleep on Sept 14, 2013 20:12:13 GMT
Another new member here looking forward to becoming a more active one. I spend most of my time these days on indie dev work but have always had a soft spot for 8-bits since growing up with the SEUCK on my c64, and this looks like exactly the kind of thing I can have a lot of fun with.
One minor comment I'd make is that certain information on AGD seems to be very fragmented. Especially with the TommyGun version, which is a really cool piece of kit with very little in the way of clear documentation. Beyond some rough guidelines in-program it refers you to the AGD docs, but it isn't clear what version of AGD the TG version was built on (digging around the WoS forum seems to suggest version 3?). The pre-set build setups seemed to be broken (not just the paths, but some input/output arguments seemed to be set up wrong causing both building and running programs to fail even with the proper emulators and compilers set up, with it trying to build and run a "game.asm" it couldn't find instead of "%infile%.asm" that worked). I got it working eventually, but if I hadn't tried TG before I'd have been completely stumped. Even tracking down the latest TG version is a little tricky, with the more readily available versions being older ones. I can't find much reference to it on this forum at all.
Like I said I think the TG version has the potential to be a really unique and user-friendly tool for easily creating 8-bit games, and I'd definitely like to see it get a little more TLC. I know that's not strictly your department, but it'd be nice to see it have more of a presence here.