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Post by Packobilly on Jun 22, 2020 9:28:42 GMT
Hi all. Is there a way in classic AGD to detect when the player is falling after a jump? It's about being able to kill an enemy when you fall and not when you climb. I have it done, detecting if the player's position when colliding is greater than that of the enemy, but I would need this check to be carried out only when the player falls over the enemy and not always. Thank you and I hope your help. Greetings!
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Post by highrise on Jun 23, 2020 8:31:15 GMT
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Post by Packobilly on Jun 23, 2020 13:44:50 GMT
Thank you, Highrise! Let’s have a look!
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Post by Packobilly on Jun 25, 2020 13:26:38 GMT
Hi! It works perfectly!!! Thanks you!
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