From my unfamiliarity with MPAGD, I think you could increment a variable each time it falls. That way, when it stops falling, you check if it is higher than the height you want and thus kill the player or not. 🤷🏻♂️
I am sorry, sp3fnw, but I have not used MPAGD yet.
Post by Jonathan Cauldwell on Aug 9, 2020 12:00:00 GMT
Have you tried putting a KILL instruction in the FellTooFar event? If you're using JUMP instead of TABLEJUMP you can also check the sprite's JUMPSPEED variable and kill the player if he hits the floor above a chosen speed