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Post by roolandoo on Aug 12, 2020 17:53:16 GMT
Hi, I have been able to modify the collision distance using the "EngineZX.asm" file (colc1b cp 16 and colc1a cp 16), but this only affects sprites and I need to be able to modify the collision distance with the deadly blocks.
It's possible? How can I do it in MPAGD?
Thanks and regards.
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Post by sp3fnw on Oct 11, 2020 18:26:34 GMT
nobody really knows how to do it?
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Post by Packobilly on Oct 12, 2020 7:00:09 GMT
Sorry. 🤷🏻♂️ It would be interesting to know.
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