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Post by amaweks on Oct 24, 2020 13:14:25 GMT
Hi everyone 1 week ago I started messing with WinAGD, and now I have onem more (at the same time, oh god!) ongoing game project, this time for ZX Spec. Devwill Too was first a small PC demo I did to learn how to use Multimedia Fusion (a PC game maker), them it turn out a Mega Drive/Sega Gen game ( twitter.com/amaweks) with the help of a friend C programmer ( twitter.com/laudelino7), together we became Mangangá Team ( mangangateam.com/) And now I'm in love for AGD, what a greate way for someone like me to make a game for old computers on my own. For this ZX version of Devwill Too I plan no make things a bit different from the Mega Drive version. Since I have less screens to work I will make it a bit "metroidvania" like, with some habylities to gain and access new areas. Here is a vĂdeo of the progress so far: My plan is to sell the full ZX game for $1 on itch, and make an MSX1 version too (because here where I live people love the MSX, and is the only old computer that I have the original hardware). I'll try to keep this thread updated. PS: Thanks for the User sinclairfan for giving me some Tips a few days ago in this other thread: Reply New on MPAGD, making a platform game: Devwill Too_____________________________________________________ Edit 13-11-2020 Game released in digital form on Itch for $ 2 amaweks.itch.io/devwill-too-zx(But if you are a member of this forum and need a free copy, please, just send me a PM and I'll be glad to send you a copy) _____________________________________________________ Edit 24-11-2020 Or you can get the K7 for real hardware on: www.matranet.net/boutique/zx/devwill/devwill.php  
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Post by amaweks on Oct 29, 2020 1:19:57 GMT
Working some time every day on this project. I've added a combo system on the game:  In Fact the 48k version is complete. just need a bit more testing. For the 128k version I have done a loading screen and have sucessul inserted music with MPAGD Musicizer from David Saphier emook. I have now to rewrite one song or two from the ones I dif for the Mega Drive version and the 128k version can be complete too. 
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Post by amaweks on Oct 31, 2020 0:41:29 GMT
Now I'm working on the OST for the game. I'm adapting the songs I did for the Mega Drive version for teh ZX Spectrum version.
Already done 2 songs:
The second song lost some of audio quality on the video.
I hope to finnish and publish Devwill Too ZX in 2 weeks max.
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Post by Minilop on Oct 31, 2020 10:15:18 GMT
Looks like a fun game, looking forward to playing it!
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Post by stratojet on Nov 1, 2020 20:14:11 GMT
Very impressive graphics and interesting mechanics.
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Post by amaweks on Nov 3, 2020 11:15:29 GMT
Looks like a fun game, looking forward to playing it! Thanks, I hope to have another update by the end of this week. Still making musics and will do retouches, see if I can fit one or two more screens.
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Post by amaweks on Nov 3, 2020 11:17:26 GMT
Very impressive graphics and interesting mechanics. Thanks, I'm proud of the colourful graphics. The mechanics are actually simple, but the combo system makes an increment for "Pro Players" who want to make a high score.
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Post by jltursan on Nov 3, 2020 12:06:20 GMT
Really nice graphics indeed!. With MSX you can have slightly better gfx; but hey, they're great right now 
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Post by amaweks on Nov 6, 2020 23:14:26 GMT
Really nice graphics indeed!. With MSX you can have slightly better gfx; but hey, they're great right now  Thanks. Yes, I know, tiles on MSX have 2 colours bu 8x1 pixel line. The main problem will be memory constrains, the ZX game is finnished, just on testing phase, but close to code lines memory limit. the odher problem will be add music. Let's see how it goes.
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Post by amaweks on Nov 7, 2020 1:40:04 GMT
Ok, game is finnished, lots of bugs corrected, lots of code cleanups, and just need a bit more of testing. In the end I was able to fit 44 unique screens in the game:  The screens are made in a way that I can recycle them some times to make the game longer (but not too much to not make it repetitive) A few screens are just small areas where some "secret" objects (extra lives) are standing for the player to pick up, like this one:  I've added an object count, and in the end of the game it will show the player how many secret objects he picked from a total of 9. I have composed 6 songs for Devwill Too ZX, but managed to fit 4 before memory issues. So 4 songs on the OST it is. The music changes every time you pick one of the 3 key items that gives you a new hability or open a passage to the final boss. yes, the hame has a little Boss fight at the end. Here are some of the unique landscapes of the game:    So next week I hope to have all set to release the game.
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Post by ultranarwhal on Nov 7, 2020 17:33:31 GMT
Nice, that's a quick dev cycle. Like you I'm also recycling some screens in my Duckstroma sequel, but using a variable to place putblock areas that change on them.
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Post by amaweks on Nov 9, 2020 21:21:57 GMT
Nice, that's a quick dev cycle. Like you I'm also recycling some screens in my Duckstroma sequel, but using a variable to place putblock areas that change on them. Nice, next year when I start another MPAGD project I'll ask for a tip or two from you about using putblock this way to add some variation on the screens  It was quick indeed, like a personal game jam I did on my own. I was frustrated to end another year wit a lot of unfinnished game projects, and forced myself to make this game on MPAGD. After a day playing around with Mr Cauldwell awesome game maker I end up in love with it. And again, congratulations on Duckstroma.
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Post by amaweks on Nov 13, 2020 4:45:27 GMT
Game released on Itch for $ 2 amaweks.itch.io/devwill-too-zxBut if you are a member of this forum and need a free copy, please, just send me a PM and I'll be glad to send you a copy, don't be shy 
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Post by amaweks on Nov 23, 2020 14:13:09 GMT
Question or Mr Jonathan Cauldwell or any more experienced fellows around: I've redraw all the graphics for a COCO Colour version, but have not figured out how to compile it. What am I missing?  Thanks
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Post by amaweks on Nov 25, 2020 2:38:49 GMT
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