valz
Cold Store
Posts: 3
|
Post by valz on May 5, 2013 15:42:37 GMT
Hello there, i have some binary files with charsets, i was wondering how can i insert them in memory using spin's save binary file, what adress should i use to replace them with the ones used by AGD?
|
|
|
Post by alessandro on May 5, 2013 21:44:00 GMT
Hi valz,
AGD up to v3.5 stores the font data (768 bytes) between locations 31232 and 32000. This means that you can make your own font and export it as a BIN file by using such function of your emulator when AGD is in memory.
If you have some external font that you want to use with AGD instead, you must save them as TAP or TZX files after you have loaded them in the emulated Spectrum's memory, then press L to load them when you are in AGD's character designer.
|
|
valz
Cold Store
Posts: 3
|
Post by valz on May 6, 2013 6:54:52 GMT
ahh yes i know i can use tap files too, just that this way is faster i was wandering if there is a way to use the same method for inserting the blocks and sprites made with other gfx utilities? thx for reply
|
|
|
Post by alessandro on May 6, 2013 12:59:54 GMT
Yes there is, for sprites only. Draw your sprites with your favorite Spectrum graphics program or PC utility (e.g. ZX Paintbrush) following a 16x16 pixel grid, then save the whole screen as a TAP or TZX file. When in the sprites designer, press L to load that file, and then G to copy a 16x16 area - selected with the flashing cursor - which can then be pasted into the sprite designer window.
|
|
valz
Cold Store
Posts: 3
|
Post by valz on May 6, 2013 16:35:55 GMT
alessandro, your adress for the fonts didn´t work, maybe something im not doing correctly, anyway,loading a font as tap file works well, i´ve been trying the sprites and found out that we dont even need to load a tap file for that, you just press ´g´ and then dumb a .scr file at adress 16384 hope that´s usefull
|
|