Personally, I think the Multi Platform version is a great starting point, it's easy to learn, the interface is very friendly, you can develop your scripts in a text editor of your choice (I use Notepad++ myself) point and click so you don't need to work within an Emulator, it also gives you the full spectrum RAM to play with so games can be larger. Plus it gives you the ability to convert games to a bunch of other platforms if you wish.
Another question if I may. I've been looking at and playing some AGD games, they are all superb but most seem to be platform games, which are fine but can you make shoot em ups with it? I want to start slowly and want to make something like space invaders.
Post by Jonathan Cauldwell on May 13, 2021 20:41:56 GMT
It can do anything you put your mind to; I had a go at a shoot-em-up with AGD when I created the demonstration game Tea and Sympathy, you can load that into AGD or MPAGD to see how it's put together. Just remember the sprite limit in AGD and MPAGD is 12. AGD mini supports more but they're the size of UDGs. One advantage MPAGD does have is READ, DATA and RESTORE that are local to each sprite so you can have sprites orbiting other sprites, sine attack waves and other complicated attack patterns in a shoot-em-up.
Thanks for the info. I didn't know about the sprite limit. I think Space invaders is out when we have only 12 but I guess understandable considering the age and limitations of the hardware. I will modify my aim now but I'm sure you can still do some good shooters with only 12 sprites.