Ok, I see that you continue with your project and want to show the process of the adventure.
Redraw deletes the sprites, and puts them back in their place and also places the player and the spaws. Do not use it.
If you want a screen to display messages, we had the same idea.
MAINLOOP2
IF SCREEN = 33
; MUESTRA MENSAJES MULTIPLES
; pon tus mensajes aquí.
; TRANSICIONA
IF T > 10 ; TRANSICIONA TRANSCURRIDO UNOS SEGUNDOS
IF L = 5 ; ALGUNA CONDICIÓN QUE PRECISES
SCREEN 19
EXIT
ENDIF
IF L = 6 ; OTRO CASO...
SCREEN D
EXIT
ENDIF
; ETCETERA...
LET SCREEN = 20 ; EN ULTIMO CASO
EXIT
ELSE ; SKIP transicion
IF KEY FIRE
SCREEN = D
EXIT
ENDIF
ENDIF
Now you must delete the player on screen 33:
EVENT PLAYER
; BORRA PLAYER EN TRANSICIONES
IF SCREEN = 33
REMOVE
EXIT
ENDIF
Finally spawn player in the other screens:
EVENT RESTARTSCREEN
IF SCREEN <> 33 ; INGAME
SPAWN 0 2 ; CREA PLAYER (0) CON IMAGEN (2) POR EJEMPLO
SPAWNED
LET Y = ...
LET X = ...
LET SETTINGB = ...
ENDSPRITE
ENDIF
Note that you need a clock, I always use one in my games.
All this can be useful to make menus in game.