Post by alessandro on Dec 31, 2017 23:26:50 GMT
Hi everybody! Here is my New Year's gift to you: the new version of my first Spectrum game ever, Lost In My Spectrum.
The objective is simple - help Alessandro escape from his Spectrum by collecting all the objects in each screen and reaching the exit (although a couple of screens don't have any!) before time reaches zero.
Controls: Keyboard (redefinable), Kempston, Sinclair. Default keys are: Q = left, W = right, M = jump, H = hold.
48K (multiload) and 128K versions available.
Six languages: Italian, English, French, German, Spanish and Portuguese.
What's new in version 2.0
The game is now divided into three sections of 10 screens each. All of the previous 20 screens, including those from the Extended Version, have been included, together with the Epilogue final screen which was absent from the Extended Version. Starting points can be recalled later by entering a code, which is given at the end of the previous section; to play the first section again, just press ENTER at the code insertion screen. The section loaded last can be played after the game is over, unless the player chooses another section or the game is loaded again.
The 10 brand new screens are (English version names):
- Ancient Ruins (B-1)
- The Pink Inferno (B-2)
- The Mages’ Guild (B-3)
- Pirates, Ahoy! (B-4)
- Egg Heads (B-5)
- Back With The U.F.O.’s (B-6)
Is There Life On Mars? (B-7)
Fearful Symmetry (C-7)
If The Poop Hits The Fan (C-8)
Tape Loading Error (C-9)
Almost all of the previous 20 screens have been modified to make the game less difficult and more enjoyable. Some examples:
- Objects in “Homage To Mondrian” are now visible and there is no exit, the game moves on when the last object has been collected.
- No more “move or die” at the start of “Revenge Of The Joysticks”.
- Platform blocks on the Maneki Neko are now visible.
Other new features:
- New sprite types: moving platforms, cannonball, bouncing enemy.
- Many new sprite images, including the main character’s.
- The main character now has a death animation.
- Sprites are now not always of the same colour in each screen.
- Objects now glow.
- Time now runs about 10% slower.
- Custom sound effects for jump, object collection and level exit.
- The melody of F. Mendelssohn-Bartholdy’s “Lerchengesang” is heard between sections (48K only) and at the end of the game.
- High scores table.
- New key redefinition routine, which allows all keys to be selected.
- End-of-game congratulations message.
- “The 155 Blue Bubbles” had its name changed to “The 160 Blue Bubbles”.
- “Nekollection” had its name changed to “Jack-in-the-boxes”.
- The “stage completed” message has been omitted.
The 128K version plays background AY music – a medley of background tunes from several Spectrum games –, loads all the sections together, and displays a short animation at the end.
Download it!
The objective is simple - help Alessandro escape from his Spectrum by collecting all the objects in each screen and reaching the exit (although a couple of screens don't have any!) before time reaches zero.
Controls: Keyboard (redefinable), Kempston, Sinclair. Default keys are: Q = left, W = right, M = jump, H = hold.
48K (multiload) and 128K versions available.
Six languages: Italian, English, French, German, Spanish and Portuguese.
What's new in version 2.0
The game is now divided into three sections of 10 screens each. All of the previous 20 screens, including those from the Extended Version, have been included, together with the Epilogue final screen which was absent from the Extended Version. Starting points can be recalled later by entering a code, which is given at the end of the previous section; to play the first section again, just press ENTER at the code insertion screen. The section loaded last can be played after the game is over, unless the player chooses another section or the game is loaded again.
The 10 brand new screens are (English version names):
- Ancient Ruins (B-1)
- The Pink Inferno (B-2)
- The Mages’ Guild (B-3)
- Pirates, Ahoy! (B-4)
- Egg Heads (B-5)
- Back With The U.F.O.’s (B-6)
Is There Life On Mars? (B-7)
Fearful Symmetry (C-7)
If The Poop Hits The Fan (C-8)
Tape Loading Error (C-9)
Almost all of the previous 20 screens have been modified to make the game less difficult and more enjoyable. Some examples:
- Objects in “Homage To Mondrian” are now visible and there is no exit, the game moves on when the last object has been collected.
- No more “move or die” at the start of “Revenge Of The Joysticks”.
- Platform blocks on the Maneki Neko are now visible.
Other new features:
- New sprite types: moving platforms, cannonball, bouncing enemy.
- Many new sprite images, including the main character’s.
- The main character now has a death animation.
- Sprites are now not always of the same colour in each screen.
- Objects now glow.
- Time now runs about 10% slower.
- Custom sound effects for jump, object collection and level exit.
- The melody of F. Mendelssohn-Bartholdy’s “Lerchengesang” is heard between sections (48K only) and at the end of the game.
- High scores table.
- New key redefinition routine, which allows all keys to be selected.
- End-of-game congratulations message.
- “The 155 Blue Bubbles” had its name changed to “The 160 Blue Bubbles”.
- “Nekollection” had its name changed to “Jack-in-the-boxes”.
- The “stage completed” message has been omitted.
The 128K version plays background AY music – a medley of background tunes from several Spectrum games –, loads all the sections together, and displays a short animation at the end.
Download it!