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Post by yeoldegamersteve on Jan 28, 2021 13:12:46 GMT
I have noticed with my game that the player is dying when he's 2-3 pixels away from a deadly block. is there a way to fix this as it makes the game very unfair. I'd like it to only kill him if he touches it. (I tried changing the hit dist but from what I could see, it made no difference)
Edit: okay I've spotted the problem but I don't know how to fix it. The problem is my sprite image does not fill the width allowed, it's a tall but thin man so there's blank pixels at each side of him which seem to trigger the collision. Not sure how to fix it?
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Post by Jonathan Cauldwell on Jan 28, 2021 21:30:13 GMT
This would require a custom engine modification
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Post by yeoldegamersteve on Jan 28, 2021 22:20:00 GMT
This would require a custom engine modification
I really appreciate your help. Thank you! I will have to make my man a bit fat. haha
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Post by marasmusine on May 20, 2021 15:18:00 GMT
I haven't been using these tools for very long, but when I was looking at the AGD 4.8 documentation there was a Miscellaneous option for "Collision Distance" which you could reduce for slimmer sprites.
I don't know if the same option is in MPAGD?
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Post by yeoldegamersteve on May 31, 2021 14:38:58 GMT
I haven't been using these tools for very long, but when I was looking at the AGD 4.8 documentation there was a Miscellaneous option for "Collision Distance" which you could reduce for slimmer sprites. I don't know if the same option is in MPAGD?
I did try that but changing that setting didn't seem to affect it. I guess I was doing it wrong
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Post by Guess on May 31, 2021 14:50:20 GMT
Either enlarge the visible DEADLY part, animate SPRITE as a wobbler, or/and gradually decrease HEALTH
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