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Post by sandy on Jan 13, 2023 22:44:53 GMT
Would it be possible to make a rogue-like in AGD? of course I don't mean procedural levels, I mean fixed levels but is such a thing possible or would be be too hard?
Thanks
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Post by ramon on Jan 15, 2023 12:04:43 GMT
You must design a fixed level game but randomly generate the scenario not the level. So that at level 1 several decorations may appear but the objects and the NPCs or enemies will be magically different but the same. You can use this routine: arcadegamedesigner.proboards.com/thread/924/merging-screens-create-bigger-mapsThe idea is to create your possible combinations of elements and consult them randomly with the READ-DATA method.
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