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Post by spectravideo84 on Feb 1, 2023 12:36:37 GMT
Hi,
I'm not able to export or build my game due to error message:
"The system cannot find the file specified.
'build' is not recognized as an internal or external command, operable program or batch file."
I have followed youtube tutorials and MPAGD documentation, but I’m most probably lacking some critical information. Should I configure something? I have tried the standard Sinclair, MSX and CPC way, but tend to get the same error messages during my build attempt. No success with example files either (geezer.apj).
I’m using the latest version (V0.7.10.zip) with Windows 11. I have not installed or configured anything else, as I couldn’t find any information to do so. So I’m assuming the MPAGD to work ‘out of the box’. I unzipped the package into one folder (no spaces in names) directly under C: root.
MSX project file and build stored under: C:\MPAGD\tool\V0.7.10\Suite MSX\AGD…I tried AGDsources as well.
Any guidance would be highly appreciated.
BR. spectravideo84
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Post by oss003 on Feb 1, 2023 14:55:33 GMT
Can you upload a screenshot of the files in C:\MPAGD\tool\V0.7.10\Suite MSX So open a CMD window, type CD "C:\MPAGD\tool\V0.7.10\Suite MSX" and then type DIR/W
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Post by spectravideo84 on Feb 1, 2023 15:21:41 GMT
Here's a view:
Directory of C:\MPAGD\tool\V0.7.10\Suite MSX
[.] [..] [AGD] [AGDsources] build.bat [Convert] convert.bat deleteme.dsk [DiskTool] [doc] [fMSX] LICENSE README.md [resources] [sjasm] [tools] 5 File(s) 798 995 bytes 11 Dir(s) 141 744 816 128 bytes free
C:\MPAGD\tool\V0.7.10\Suite MSX>
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Post by spectravideo84 on Feb 1, 2023 15:29:56 GMT
Now I received this message: The system cannot find the file specified. Warning: No OpenMSX emulator found, you can't run the compiled programs Setting default MSX emulation to MSX1... Setting default distribution to RAM, disk and 32K... Error: Source C:\MPAGD\tool\V0.7.10\Suite MSX\AGDsources\Suite.agd doesn't exists...
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Post by spectravideo84 on Feb 1, 2023 15:50:46 GMT
Perhaps some progress?! If I store the MSX game project file under C:\MPAGD\tool\V0.7.10 and will export the game to same folder, then compiler seem to work. Only thing is that it's not able to launch the fMSX emulator. I wonder what might cause that?
========= Creating RAM distribution =================================================== AGD Compiler for MSX1 Version 0.7.3 (C) Jonathan Cauldwell March 2019 Disk mode selected. RAM KBs enabled: 32K Sourcename: MyMSX.agd Output: MyMSX.asm game.cfg created ....
File compiled successfully! Binary size:5430 Program binary:8080-95B5 Variables area size:2762 Total size:8192 Total memory range:8080-A07F Total size is less than 24576 bytes. Fits in BASIC RAM... ======================================================================================= No OpenMSX emulator found. Can't execute! Process finished!!
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Post by spectravideo84 on Feb 3, 2023 12:17:34 GMT
I managed to resolve this by myself. When creating a MSX game and building it, I need to save my project file under the v0.7.10 folder. After build (F5), the dsk-file can be found under Suite MSX folder (I didn't know this). That .dsk file I can open in fMSX emulator. For some reason Build cannot open fMSX automatically, so I have to launch it manually, but it works which is the most important thing. I'm happy. This is a great tool. Learning starts from here 
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Post by oss003 on Feb 6, 2023 11:16:16 GMT
Hmm ... it works for me. This is the part for defining which emulator you are using in build.bat You have to define the fMSX path and exe file.
..... REM set MSXEMUPATH= REM set EMU=openmsx.exe set MSXEMUPATH=\AGD\V0.7.10\Suite MSX\fMSX set EMU=fMSX.exe REM set MSXEMUPATH=f:\Emuladores\MSX\Emulators\blueMSX REM set EMU=blueMSX.exe .....
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