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Post by hoffman on Feb 6, 2023 11:54:39 GMT
Hi There
Is there a way of importing wall tiles / blocks into an MAPDG project? I have a stack of tiles I want to pull into the editor in one go. I have them as PNG but I can easily convert those to a raw binary format if needed. They are all 1-bit tiles (black and white)
I'll be happy to inject them into the project file but I cant see that there is a document describing the format.
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Post by xavisan on Feb 11, 2023 13:43:40 GMT
Hi There Is there a way of importing wall tiles / blocks into an MAPDG project? I have a stack of tiles I want to pull into the editor in one go. I have them as PNG but I can easily convert those to a raw binary format if needed. They are all 1-bit tiles (black and white) I'll be happy to inject them into the project file but I cant see that there is a document describing the format. No (far as I know), only with AGD, ThePope create a tool por AGD 4.x for import and modify the code and graphics with a specified tool with the name Perilla, is available for download in this URL: drive.google.com/drive/folders/1ptsXAEz1KYd0vYhfkd4eTVl-OgisXda3 , thePope Youtube Channel with video education (Spanish) www.youtube.com/@thepopesergio/Xavi
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zingot
Central Cavern
Posts: 1
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Post by zingot on Apr 13, 2023 15:47:41 GMT
This would be an incredibly useful feature in MPAGD. Especially as many users may prefer their own tools to create assets. Admittedly it would likely be based on a 256 indexed palette image file to ensure compatibility on import, but even so would be great for workflow methinks. 😊
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Post by oss003 on Apr 13, 2023 16:37:53 GMT
Hi, this is the APJ file format with all graphic data. Be aware that if you inject eg 10 blocks for the ZX Spectrum, all other ports also need space for 10 blocks with the right blocklength depending on the port. This is also true for sprites. Attachments:APJ format.txt (2.67 KB)
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