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Post by 10loadgameplay on Jul 17, 2013 14:57:22 GMT
Hi Jonathan, Would it be possible to add Sprite masks to your to-do list? I know you have mentioned this would affect the number of sprites on-screen, increase memory usage and probably break the rendering engine, but it would allow more sophisticated detail and checker board shading in 'empty space' tiles in AGD games without reducing the Main character Sprite to a pixelly mess! Would it be possible to trade 2 sprites for 1 masked Sprite out of the 12 you can display at once?
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