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Post by gabriele1969 on May 12, 2014 10:40:42 GMT
I am not sure this is a bug or a coding mistake but, I am trying to use DIG and got into trouble with corrupted graphics in this screen my main character (albert the wolf) picks up a bomb which (once laid down) is set to explode when a counter goes to 50 (it disappear with a sound 0, no explosion since I am in the "adventure" specialization). In doing this it also "DIG"s around itself (dig 0, dig 1, dig 2 and dig 3) but the fodder blocks around it (the grey brick blocks) leave corrupted graphics instead of just disappearing ... any idea? www.youtube.com/watch?v=kUA0Hxoq99A&feature=youtu.be&hd=1
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Post by Jonathan Cauldwell on May 22, 2014 20:19:09 GMT
Have you defined block 0 as something other than empty space?
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