Thanks! But I've soon realised that the level format for screens is based on detail. I had reserved 40 of them, thinking AGD stores them uncompressed, but it seems compression is actually in play, such that the more detail you add, the more memory you spend. So I've had to slam the brakes on the details a bit. I'll be happy if I break 20 rooms, but in the process I've had some nice features:
1) I have a couple of bidirectional enemies, a bird that flies back and fourth and one I haven't drawn yet (probably a robot) 2) I have animated conveyors and water made out of sprites 3) I have a "patch vector" enemy which can do different things in different rooms, such as boulders that fall down, one-way enemies, homing enemies, etc. 4) Vertical guardians can have their speed set per room 5) Fans that blow you upwards 6) Unique sound effects! 7) I am a chiptune musician, so hope to add my own song from Beepola, memory permitting
I will post an updated map soon, I now have 10 rooms finished.
Super fingers crossed for a 128k AGD. Will happily pay for it even if it's not 100% bug free. (I save after every edit, so it's ok).