|
Post by Jonathan Cauldwell on Mar 6, 2017 16:58:34 GMT
New this time: - added STOPFALL command - added S and T variables - prevent user creating empty text messages which caused corruption - added code templates for pushable blocks and moving platforms - COLLISION can now be used to detect sprites of the same type - BEEP values over 127 now produce white noise sound effects - removed requirement for sprite to be standing on a solid block before a jump - stopped text messages corrupting PUTBLOCK - temporarily compress sprites to free up memory when editing events - water blocks are now working correctly - copying and pasting 16x24 pixel sprites now copies the entire image - BEEP no longer changes the border colour to black - various minor engine changes AGD 4.7.zip (88.44 KB)
|
|
metsuke
Cold Store
There's one game perfect for each of us!
Posts: 3
|
Post by metsuke on Mar 7, 2017 1:01:21 GMT
Thats great thanks! any recommendation in order to migrate from 4.6 in a secure way? must be doing something wrong cause loading the saved tape doesn't work correctly for me ...
thanks!
Raul
|
|
|
Post by andrewvanbeck on Mar 7, 2017 12:50:25 GMT
Great stuff, looking forward to starting a fresh project in it.
|
|
|
Post by alessandro on Mar 7, 2017 21:13:56 GMT
Thanks a lot Jonathan!
|
|
|
Post by alessandro on Mar 8, 2017 10:28:47 GMT
There is an error in the instructions. In order to copy a sprite from the scratchpad you have to press the 0 key, not G. Pressing G recalls the scratchpad instead.
Oddly enough, this was already present in the previous versions but I only noticed it right now.
|
|
|
Post by alessandro on Mar 8, 2017 12:10:40 GMT
Thats great thanks! any recommendation in order to migrate from 4.6 in a secure way? must be doing something wrong cause loading the saved tape doesn't work correctly for me ... thanks! Raul Hi Raul, I loaded some old projects saved with AGD 4.6 into 4.7 and unfortunately it seems the new version is not backward compatible, i.e. it won't accept code exported from the previous one.
|
|
metsuke
Cold Store
There's one game perfect for each of us!
Posts: 3
|
Post by metsuke on Mar 8, 2017 18:07:11 GMT
Thats great thanks! any recommendation in order to migrate from 4.6 in a secure way? must be doing something wrong cause loading the saved tape doesn't work correctly for me ... thanks! Raul Hi Raul, I loaded some old projects saved with AGD 4.6 into 4.7 and unfortunately it seems the new version is not backward compatible, i.e. it won't accept code exported from the previous one. Yep, same conclusion here , my actual project must be kept in 4.6 tnxs! GuardarGuardar
|
|
|
Post by andrewvanbeck on Mar 10, 2017 8:28:55 GMT
Hmmmm, seems to crash for me when I press the Miscellaneous button, just freezes up. Using Spin, will try in spactaculator tonight.
|
|
|
Post by amfirifma on Mar 23, 2017 22:21:31 GMT
Thank YOU Jonathan!
|
|
|
Post by amfirifma on Mar 23, 2017 22:49:06 GMT
Start AGD - push "x" = normal screen with "GET READY"... "Enter" and push again "x" = abnormal screen without "GET READY"... more... push "A", "C" - exit to Basic "F" - Integer out of range or if "enter" - reboot "I", "J","K" - program freezes "E", "L" - not started from the first time after same time started (not stable) What is this?! Sorry my English
|
|
|
Post by Jonathan Cauldwell on Mar 24, 2017 15:26:15 GMT
Amfirifma, AGD 4.7 only works on a 128K or +2 machine. Sounds to me like you're using something else.
|
|
|
Post by amfirifma on Mar 26, 2017 16:43:08 GMT
Thanks! I can load my project from 4.6 to 4.7 - Game started! It`s work, but when all lives is finished, game exit to basic. How I can return to programm code? Randomize usr 24000 not help me.
|
|
|
Post by empardopo on Mar 26, 2017 19:33:43 GMT
Thanks very much for this fantastic program! I'm a very very noob! Is there any place where I can see any examples of source code, how can I do graphics, ect?
Thanks in advance!
|
|
|
Post by amfirifma on Mar 27, 2017 22:17:31 GMT
|
|
|
Post by amfirifma on Mar 29, 2017 10:18:32 GMT
How many strings of code You can write in Player control (type0)? Which limit? I'm again typed code and paint sprytes in 4.7 - Player control (type0) as a result - is broken! In 4.6 was corrupted Spryte type 8, Main loop 1, Main loop 2, Intro/menu, Feel to far. I was waiting for new new version and hope this trouble dicieded, but... What can I do?
|
|