|
Post by prefim on Jun 2, 2017 19:57:11 GMT
Hi All,
Really getting into AGD!! looking forward to a speccy next version and a windows dev version too.
My question is, are there any hidden, advanced commands that aren't in the doc supplied? just want to make sure I'm not low level coding a solution that already exists.
|
|
|
Post by alessandro on Jun 4, 2017 12:06:57 GMT
Hi Prefim,
there are no "undocumented features" in AGD - the documentation lists every available command and function. That said, there are a number of tricks and suggestions you can successfully employ in your own creations. Browse this forum - and this sub-category in particular - to find them. You could also open game core files in AGD and look inside them, provided your AGD version matches the one used to create that game. E.g. games created with AGD 3.x cannot be opened in AGD 4.x, and AGD 4.7 has no backward compatibility.
|
|
|
Post by andrewvanbeck on Jun 12, 2017 13:37:25 GMT
There are ASM commands, which can do some neat tricks, but that depends on what else you need AGD to do. There is a way to reset the score using ASM for example.
|
|